I'll tell you exactly that. This isn't Need for Speed, it's Live for Speed. I highly doubt the majority of LFS' fanbase would prefer an open map with cop chases to the true to life racing experience we have now.
Even not having an Occulus, from what I hear LFS is already at the front of the VR curve. So it seems to me Scavier is handling this sim (not game) just fine.
(Sorry if any of this comes off as rude, it certainly wasn't my intention.)
In the pit menu there will be a steering tab, under that you can find the degrees of rotation for each vehicle. Just set the degrees of rotation both in-game and in your profiler to that.
Well, the drivers are what enables a lot of the functions of your wheel to work on the PC, so I definitely would recommend downloading those off of the Fanatec website. I don't know what the issue is with your Axes/FF menu though, are you sure that's the menu you went in? This is what it should look like. You should just have to click on each name, then move the respective pedal.
I'd definitely start by installing your drivers. But the thing I see wrong here is you're trying to assign the pedals as buttons, which they aren't. When you're in the controls menu, if you look just above the list of button assignments there will be another list that says Buttons 1, Buttons 2, etc. at the end of the list there will be a button that says "Axes / FF", click on that. Then you can assign your brake, clutch and accelerator properly.
I don't think this pertains to the new website.. But why would he do that when he has a perfectly good sim to apply them to already?
On a side note: It seems that the friends lists haven't transferred to the new forum. I also don't seem to have the team or racer type options in my profile settings.
Top right of the site, click on the icon next to your name, go to settings, there will be a checkbox at the bottom of the page that's exactly what you're looking for.
I'd be all for a "thanks" type of system, plenty of forums have them. It's a really simple way to say "I agree with this guy" without typing a whole new post.
Depending on how events turn out, I may be without a wheel for this event, in which case I'd have to withdraw. I'll let you know once I figure it all out.
These are the exact views that myself and many other long-time RoR players hold. BeamNG is just a crash simulator for destructive 12-year-olds at this point, there's nothing to do, no goals. With RoR there's so much content that you can give yourself goals, and if you're brave enough to venture into the broken MP system, great fun can be had with friends whether it be trail riding, rock crawling, hauling heavy loads, or even flying. Even doing completely random things can produce a good time with RoR MP.
And there's so much more on the side of modding. For the last 3 years I've spent slightly more time creating things for RoR than actually playing it, because that's a lot of the fun also, it's even given me a good idea of what I want to do as a career, no other game/sim has done that.
On a side note, the development of BeamNG has been at a snail's pace since the release of the alpha, yes RoR has been virtually left in the balance for development, but we at least have a platform that's workable, and can be improved by the community, whether it be with innovative new content, or a new person interested in the coding side.
The forums are also a topic worth discussing IMO. RoR has its fair-share of "faggots" as we have called them for years now, but the BeamNG forum is like talking to a group of preschoolers. At this rate I think the RoR forum will outlast BeamNG if the situation continues as it is right now.
In the end BeamNG just can't live up to RoR and everything it has to offer, at least not yet.
Maybe it never will, only time will tell.